The Old Town track for Driveclub presented an interesting challenge as it required producing a track unlike anything that was created for the main game in terms of visuals and gameplay. Creating and designing an urban track was refreshing and enjoyable. I was
responsible for the track concept, level design and also carried out the world building tasks. Some textures and assets were also
created by me and are shown in this gallery.
Additional asset work on buildings and the shop fronts was carried out by Hannah MacDonald whilst the distant buildings and some
last minute track polish was implemented by Dom Wright. The track also uses exisiting assets from the main Driveclub game.