Texel Density and other bits of texture theory

This tutorial is not software specific and focuses on general theory around textures for game artists with a focus on texel density. It was produced to be clear and visual so is a quick read for 90 pages.

Skill Level

Primarily geared at beginner to intermediate level artists. There is likely something in there for all levels to refresh their knowledge and hopefully gain some new understanding of the topic.


-  90 Page PDF Tutorial

- A selection of "Checker Sheet" textures to use

Release Notes

Apologies for another upload. I replaced the PDF with a 66.6MB HD PDF. 

Standard Use License
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).


One copy to be used by a single user.

Installable Tools

One installation by a single user.

Learn More
Files (2)
zip /
550 KB
pdf /
67 MB